BARBARIAN
Proficient in all weapons (1-3dmg, see combat rules for list)
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Class Abilities:
Fast Movement (Passive): The Barbarian can move faster than the normal speed of their race.
Illiteracy (Passive): Barbarians cannot read and write (Can learn to read and write IC)
Rage: After being hit at least once, a Barbarian can enter rage and may do double damage for one post round. (Once per day, cannot be charged)
Trap Sense: The Barbarian can sense and avoid trap devices.
Weaponize Anything: Can use any non-weapon item as a weapon (i.e a chair, a slipper). All mundane objects used as weapons will count as a bladed/ranged weapon.
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Bravery (Passive): Immune to fear spells.
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Pry: Barbarians are known to rip doors from their hinges (Non-metal doors). Also great at opening stuck lids!
Intimidate: (2 Post) Makes a creature think twice about fighting you.
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Wreck: Shatter an object with your bare hands and feet.
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Primitive Trap: (2 post) Set a trap to capture an opponent.*