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RoguE

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Proficient in Unarmed, blunt, ranged & bladed weapons

(See [Combat Rules] for weapon dmg & info)

Combat abilities:

Sneak attack: If your opponent is unaware of your presence IC (you are hiding, or win a hiding roll), you may roll for a sneak attack. If the hit is successful, the opponent will take double damage. Must re-roll for hide-success each round!

 

Trapfinding: All rogues are able sense and detect traps within a 20m radius of themselves. 

 

Larceny: All rogues are highly skilled in the art of Larceny and (when rolls are relevant) will be able to add a +2 to spying, hiding, lock picking, trapmaking, pickpocketing, and stealing rolls. 

 

Slippery mind: At will, a rogue can roll to wiggle out of the effects of a mind enchantment.

Spider Climb: Able to scale walls and ceilings.

Disguise: Change your appearance (minor, such as hair color), and change voice to seem like a different person.

Hide: Slip behind an obstacle, unnoticed. Hidden until you move, or when you're in plain sight of someone searching.

Silent (Passive): You can move without making a sound.

 

Whispers: Make a sound or whisper a message that sounds like it's coming from another direction. 

Shadows: Create illusionary shadows.

 

Shadow Slip: (2 post) Slip into shadows and travel unnoticed once within them. 

 

Locks: Pick a lock with anything, no key required!

Snuff: Skillfully put out a small patch of fire.

 

Smokebomb: Create a 20m cloud of smoke, making it hard to see.

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